Screenshots from the App Store.
A line of stones rolls toward a pit. You sit in the middle with a launcher and clear them — three of a colour at a time — before the front of the queue falls in. Eighty levels across eight zones. The temple gets stranger the deeper you go. Hidden runs where the track disappears under stone and the marbles keep moving. Sealed stones that matching won't shift, and that cut the chain in two. Wild stones that count as whatever they happen to sit beside. Levels where the goal is to last the clock, not clear the board. Levels with a shot budget. And the final zone — two tracks at once, one launcher between them, everything the temple has thrown at you running simultaneously. An endless run. One track, speed climbing, the palette widening as the waves come. Your best score and best wave are kept between sessions. No shortcuts. Six marble colours, each carrying a different etched mark so the game is fully playable without going by colour alone. Five powers — blast, chain lightning, stone sleep, seer's eye, rewind — carried by ringed marbles and set off when you break them. A short tutorial the first time you open the app, and a card explaining each new mechanic the first time you reach the zone that introduces it. Plays entirely offline. No account. No adverts. No extra purchases. No network connection of any kind.
Heuristic score · not affiliated with Apple or Google.
Categories as listed by the developer on Google Play / the App Store.
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1 of 1 loaded reviews
Very entertaining, kids love it
- Cortez03122016 · v1.0
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