Heuristic score · not affiliated with Apple or Google.
Promo video + screenshots from Google Play.
A roguelite auto-battler
Baldeouj is a fast, lightweight roguelite built around frantic auto battles and clever choices. Roam the world, tackle quests, mess around with your grid-based inventory, and shape your run with every decision. No microtransactions. No ads. Just gameplay. Features: - Endless replay value - Fierce auto battles - Lots of quests and events - Grid-based inventory system - Clean and stylish UI
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 64d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
- Small changes<br>- Bug fixes
- Small changes<br>- Bug fixes
Versions observed by AppWolf's store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
34 of 34 loaded reviews
I want to like it but there is too much the game does not explain to you. How do I extract? why cant I bring things in my hideout inventory with me? What do any of these things Im picking up do? Im sure there is a really enjoyable and deep game here, but I dont have the patience for a game that wont tell me the fine and important details.
- Diggy (Gravyreviewer1987) · v260801
a bit on the difficult side, if you like roguelikes and autobattlers I recommend it
- P DJ · v260420
best Game ever in Play Store Thanks!!!!!!!!
- Yarikkk · v260420
Super fun and hard game to learn. Get used to dying, quickly and.. Dying quickly. What this game needs is to be able to click on map nodes to see the names (not all of us have huge brain memory), and an explanation of the junkyard.. E.g. How do we add more things to the junkyard?
- Terry Boxer · v260420
I bought this because I liked your other game antiyoy. This game is too complicated with no tutorial. What am I picking at the start of each battle? Am I picking my enemy's ability? My own ability? Is it a permanent upgrade? Am I supposed to tap somewhere to trigger it? Which guys are my guys? Am I winning? No I'm losing, wait I won? Oh my god what are all of these items? My inventory is full of random stuff. How do I even use these items?
- Evan
The learning curve is steep but once you understand the game it is very fun, I plan on making a wikipedia.
- PSGZCF · v260420
not fun? text based walking simulator with tiny inventory and little decision space.
- Brian Bilzor · v260420
I thought this was an autobattler, but it's more like a text adventure
- Juraj Gschwind
very fun, fantastic game with innovative world building and loads of replayability. the issue is the lack of real reward for re-playing. Likelihood of ending a playthrough in 5-6 turns is higher than that of finding the vault where your rewards are stored from last playthrough. No way to improve chances of success. I think the game would benefit most from a way to improve drones, though, and also to prevent them from wandering into pointlesslessly dangerous zones in battle.
- Mchl Hls · v260420
I love the other games by this deveoper, but I don't understand this game. There are no explanations for anything so I'm not sure how to actually win. I want to like it, but I can't without some understanding of what's actually going on.
- Jay K · v260127
I'm honestly not sure for this one, I like your games, but... this seems very unfinished. cool idea, but very unforgiving to new players. (A large compendium to explain things would help!!!) battles were very lopsided. either you stomp the enemy, or you get crushed. as far as i can tell not much has changed. edit: 3/28/26 I could go on, but it was a very complicated stab at a different genre, a great start, but not for me.
- ultra3356 · v260127
Great game! Only one thing: the sector name on top is blocked by my front camra and I cannot see it at all.
- 朱俊涛 · v260127
Pretty good game, some of the mechanics were hard to understand at first but I'm enjoying it.
- Alasdair Catto · v260127
learning curve for sure its a bit hard to understand what is happening in the beginning. not sure if its just me but I have to throw out items instead of just swapping with the loot inventory, and iirc you cant see item description until its in your inventory
- Joseph Tram · v260127
confusing, poorly worded interfaces. inventory is too small, start screen is confusing
- Heather Wade
ive been playing your games for like 3 or 4 years and as one of the few african players, i thinks its guranteed that games you make will be fun. Ty for the games and keep creating!
- Jamon Wohoro · v260127
I love Yiotro's games and have played all of them, so when I saw this new one I bought it despite it not being the type of game I'd normally play. I'm loving the premise of being a submariner and battling with drones. 10/10 solid and fun game! It has tons of stuff to do, lore to explore, and interesting and unique quests. Despite its simple graphics it's a full blown rpg with more love and attention put in to it then most modern triple A games.
- The Err0x · v260127
Yiotro is my absolute favorite mobile app developer. And this is the best since antiyoy. I have played it all day and I can't stop. There is so much to explore. You get thrown in cold, but once you figure out the mechanisms, it's delicious. Yiotro I will always give you my money!
- Trevis Allen · v260120
great game! I will say it can sometimes be absurdly easy to earn money.
- David · v260120
As a long time devotee to games made by this guy, I can say this game is a real step up. Graphics and UI all look really improved. Game looks incredibly interesting and I only played for an hour now. Im looking forward to what other game Yio-Tro might create! :)
- vini · v260116
Cool mashup of various game mechanics into one
- kurt patzelt
Lots of fun, the investigations are engaging but those names of persons and places are a nightmare to remember and rewrite. Please add some options to copy, store or highlight selected person. It would be nice to see the names of visited nodes on the map. I know, such helpers are almost like cheating...
- Krzysiek Bala · v260111
Game is fun and unique. Enjoying the quest based gameplay and the auto battler side of things. Suggestions for the developer would be to also show the name of a location when long pressing on it, changing the color of our submarine to something other than white so it stands out more when traveling, and allowing us to click out further than one square for when you're traveling long distances. Overall enjoying it and always love to support devs that do not pack their games full of ads and IAPs.
- Joshua Smith · v260107
This game is very good, the way the developers think are very smart in such a creation and gameplay!
- Milad Zarour · v260107
The first android game I've ever bought. They offer a demo version on reddit, and I loved it. This dev is famous for making quality mobile games with no ads, no garbage mtx, no bull. Just good gaming with unique mechanics and weird but fun names. Pilot a sub across underwater fish countries as you battle with drones, manage an inventory, trade goods, and investigate mysteries. It's simple graphics and design, not super fancy, but the systems work together, it's well made and fun.
- Eldavin · v260107
Thanks for the reply, I figured it out. I was attempting to exchange currency in the same country border my currency pertained to, instead of trying to exchange it for different currency. Had I moved over to the next area, the border exchange would of held the currency I needed for exchange. Keep up the good work, this is my favorite project of yours yet.
- Jayson Fernandez · v260107
Re-tried the game. Had 1 battle and my inventory was full already. Not really sure what I'm supposed to be doing. Find the boss, but what's with all the other stuff? I just click on nodes, get a wall of text, ignore it and keep clicking on nodes. Had a 2nd battle and got demolished. Feels half baked. Make the inventory bigger and give clearer goals.
- Tyler Robinson · v260104
Spent about an hour with this game and so far I'm really enjoying it. I buy all of Yiotro's games and this one is a very strong leap in a new direction, well done. The minor issues I had are now resolved! Thanks, Yio!
- Kyle G · v260104
Yet another banger from Yiotro (Also the guy complaining about being unable to loot is wrong. You tap the items you want to take, not drag.)
- Joshua Suth · v260104
i bought it tested it, dont like it but cant refund it for some reason. language spontaneously changing to Dutch, help menu doesnt explain anything. inventory after a fight is abruptly closed. items in inventory disappeared when i was trying to understand what is what. overall bad user experience. i have bought or tried all of your games. i ve played some them to 100% completion, i appreciate you for trying to make more complex games but complexity requires a lot of explanation and a ....
- F · v260104
Love all yiotro games
- Leonardo · v260104
I'm a big fan of yiotro's games, with their simple visuals, actual gameplay, and no gacha mechanics or ads. This is by far their most ambitious title yet, a roguelike full of story and quests and mechanics. I'm currently investigating a murder, involving actually going to places, questioning residents, and trying to link people; this is just a side mechanic! Wonderful game so far
- Adrian Wood · v260102
game has a lot of potential, but needs some quality of life improvements. needs a way to read what items are before you loot them, etc.
- Dustin McKay · v260102
haven't played yet, but love each and every Yiotro game that comes out. hopefully he brings back Cheepaska one day..😅 I'll update this if the game is anything other than the unexpected less than 5-stars.
- Alex Telles · v260102
Player Voice for this app
Complaint themes, feature requests, churn signals, and CSV export - on the Pro and Agency plans.
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