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Kellford, 1924. You work the night shift at the city morgue — and you are a vampire, sworn to drink only the blood of the guilty. When your brother's body is wheeled onto your own slab, ruled a "drunken drowning," you begin the one investigation the city never wanted opened. TASTE BLOOD MEMORIES — relive a victim's final moments and catch the fragments before they fade. SEARCH THE SCENES — docks, tenements, a ransacked room; the city hides its evidence well. BREAK THEIR STORIES — interrogate with evidence, pressure, empathy, or menace. Push too hard and fear will hand you a false confession. DELIVER THE VERDICT — name who ordered it, how, and why. Then choose: the Feeding, or the courts. Six endings. One hour of noir. Accuse the wrong man and drink, and you become the thing you swore against — the game will not warn you first. Fully offline. No ads, no accounts, no data collected.
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