Screenshots from the App Store.
Pull down. Climb. Don't stop. Climber Arcade is a speed-climbing score attack built for the two minutes you actually have. Every point is dragged out of the screen with your thumb — nothing scores while you wait. HOW IT PLAYS Pull down to haul yourself up the wall. Swipe sideways to change lanes. That's the whole control scheme, and you'll have it in about four seconds. Pull with both thumbs at once and you dyno — double the ground in a single move. But both hands leave the wall, and for a moment you can't dodge anything. Speed always costs you control. TWO WAYS TO CLIMB Sprint — 25 seconds. A hard ceiling that makes recklessness the correct choice. Endless — the wall scrolls faster and faster and never stops. Keep up or fall behind. THE WALL FIGHTS BACK Barrier rocks punish climbing blind. Falling rocks punish standing still. Climb high enough and barriers start arriving in pairs, closing two of the three lanes and leaving exactly one line through. YOUR ONLY OPPONENT IS YOU Your best score sits on screen for the whole run. Beat it and you'll know immediately. Checkpoints every 50 pulls mark the climb. BUILT TO BE DECENT No ads. No in-app purchases. No accounts. No network connection at all — it works in a lift, on a plane, in a tunnel. Nothing you do in this game leaves your device. Reduce Motion is honoured, haptics can be switched off, and VoiceOver reads the score, timer and height.
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