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Survive in endless dungeons by connecting blocks to attack, defend, and heal. Dungeon Tracer is a roguelike puzzle RPG that combines strategic turn-based combat with dungeon exploration. Connect identical blocks to unleash powerful sword attacks, shield defenses, and life-saving potions. Your decisions each turn shape the outcome of battles and your survival. ■ Recommended for - Players who enjoy puzzle RPGs and roguelikes - Fans of turn-based strategy combat - Those seeking offline dungeon adventures - Gamers who love crafting new builds and strategies through replay ■ Core Gameplay - Connect blocks to attack, defend, and heal - Every turn's choice impacts your strategy - Combo effects grow stronger with longer connections - Embrace the roguelike challenge where death means starting anew - Develop survival strategies in ever-changing scenarios ■ In-Depth Strategic Combat Experience the blend of intuitive block connection puzzles and the tactical depth of roguelike RPGs. Your play style varies with block placements, enemy types, skill selections, and item combinations. ■ 10 Classes and 10 Races Each class features unique skills and traits. Combine these with racial traits for diverse builds. Experiment to find your ideal strategy. ■ Diverse Skills and Builds Mix over 40 active skills and growth elements to create your unique combat style. Each skill and item choice leads to different outcomes. ■ Special Monsters and Block Debuffs Face 43 unique monsters, including liches, avengers, kamikazes, and assassins. Block debuffs like freeze, fire, poison, and lock can turn the tide of battle. Simply connecting blocks won't guarantee victory. ■ Fair Roguelike Challenge A seed-based deterministic random system ensures consistent results in each run. Enjoy a challenge where strategy and judgment outweigh luck. ■ More Fun with Repeated Growth Skill choices evolve with each level-up Builds focus on upgrades and items Dungeons reconfigure with each playthrough A structure where a single mistake heightens the tension ■ Global Leaderboard Compete with players worldwide. Test your skills against global rankings and showcase your best scores. ■ 4 Difficulty Levels Choose from Easy, Normal, Hard, and Very Hard Enjoyable challenges for both newcomers and veterans. ■ Premium Offline RPG - No ads - No in-app purchases - Enjoy offline play Once purchased, access all content fully. ■ Support for Multiple Languages and Cloud Save Supports 22 languages, ensuring you can continue your adventure seamlessly across devices. Endless dungeons await, filled with powerful monsters and strategic choices. How long can you survive? Experience the depth of puzzle roguelike RPGs in Dungeon Tracer today!
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 76d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Improved game layouts and hidden UI panels across various screen ratios. Adjusted long-press input to reduce unintended skill-description popups. Improved network and offline transitions, bug fixes, and overall stability.
Added the new Sniper special enemy. Raised the Priest level cap to 12 and added two new skills. Improved layouts on large-screen and foldable devices. Improved buff indicators and damage feedback. Bug fixes and stability improvements.
Improved the layout for a more comfortable experience on larger screens. Refined combat flow and player growth balance across difficulties. Made the strategic differences between Normal, Hard, and Very Hard more distinct. Bug fixes and stability improvements. Fixed an issue where the screen flickered during enemy attacks.
• Improved in-game notices so important messages appear more reliably when the app starts • Updated the notice popup so longer messages can be read by scrolling • Improved popup ordering when multiple messages are available • Bug fixes and stability improvements
Versions observed by AppWolf's store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
17 of 17 loaded reviews
This is the Dungeon Raid clone I’ve been waiting for! There have been others but none of them have come as close as this one does. It even uses the same sound effects as the original! I love that I can go on a run that lasts hours, then turn it off & pick it up the next day. I would even dare say I prefer the graphics of this game over the original. The difficulty balance seems to be just right & I really appreciate the various classes & skills that can be unlocked through gameplay. Love it!
- Norsaj · v2.6.32
Waiting for I think over a decade. If you know you know
- jimfhurley · v2.6.25
I tried the game out about 5 days ago and am really loving it. I’ve already unlocked a few more classes. However I just downloaded the new update and now the game crashes when it gets to the Home Screen. I am not able to play now. Can you guys look into this right away please?
- ---FunPack--- · v2.6.15
Loving the game. It has all the Dungeon Raid feels and then some. Right now my only wish is for the text to be larger. It is punishing on my eyes even with reading glasses.
- tytwin · v2.5.8
So obviously it’s fantastic to have this game in my collection again…the app that inspired it was maybe my first iPhone purchase back in the day and I love how this game works. However, after one play through I unlocked a new class. Playing that class, I got to like level 23 with tons of unlocks reported. When I went to check them out, tho, I found exactly zero unlocked. No new classes, traits, skills. I’m assuming this is a a bug, especially since unlocks have apparently been an issue in the recent past? If that bug is squashed, tho, this is easily a 5-star game….
- Bri2Pay · v2.1.9
The “normal” level is too difficult. I’ve played for many hours and find that as you progress on normal The enemies SIGNIFICANTLY out number everything else on board. I can see on hard and levels above but normal? And I haven’t been able to unlock anything. At the very least make it to where you can unlock new characters and weapons on easy and use those same unlocks on harder levels to get more advanced characters and items. But since the easy level doesn’t give you any unlocks (which isn’t so easy at times) then it feels like a waste of time playing. I LOVE the concept and gameplay execution. But there’s no joy when you can’t advance. (Playing normal or harder). And when you do advance you get nothing out of except a high score (Playing easy). Better yet-why not make to where every-time you play (regardless of the difficulty level) the game keeps a running accumulative score. And when you reach certain score milestones you’ll get to unlock characters and items. That way no matter how hard the game gets -you know you’ll be rewarded if you hang in there. Please do a major update and implement this idea. Then it will be a five star game.
- Aligrose · v1.9.3
I don’t think I can thank you enough for basically bringing back one of the best games I’ve ever played back to iOS. Checking and seeing dungeon raid was gone was so devastating but I’m really glad I found this game. You’re doing such an amazing thing making this game and working on it still. It makes me really happy to see this games still getting updates. Anyways, thank you so much
- OffsetCivical · v1.7.7
New update made it impossible for me — too hard to advance and still not able to improve characters enough
- Kirby Q2 · v1.4.6
I’ve played 29 games on Normal mode and killed my share of special enemies, but have neither unlocked nor leveled up a single thing. Just exactly how many special enemies killed is required to start seeing character advancement, new classes, and new perks? This is getting boring fast. Also, does the game contain some of the original sfx from Dungeon Raid? If so, that’s a cool tip of the hat.
- Number Ten Ox · v1.2.9
Please add the option to allow the game to fit the screen for iPads.
- Samizdat5150 · v1.0.5
The basic gameplay loop looks fun. I tried out the first sample battle, and it lasted over an hour till I was finally killed. And when I died, it was kind of on purpose because I was getting bored of such a long fight. After the battle, it looks like I didn’t unlock anything or progress anything. Complete and utter confusing waste of time. after an hour of playing a game and winning I should have some sort of progress. I’m guessing that dev is just sadistic or is waiting for people to buy expensive upgrades. Stay away not even worth $.99 . absolutely no sense of progression.
- Pug dogs · v1.0.5
I’m enjoying the game, but I’ve run into some problems. When I first started playing, I leveled the assassin to 3rd level. Now that I’ve unlocked all of the classes, none of the classes I’ve tried can be leveled. The special icon that used to occasionally drop after killing a boss just stopped appearing. Second, sometimes there’s an ability attached to items, but I have no idea how to use those abilities. Lastly, the “very hard” mode seems to be over-tuned. I survive hours in a run on “hard” mode, but can’t survive long enough to even reach my first upgrade on “very hard” mode. Maybe the meta-progression will fix that problem, but I can’t test that right now. Anyway, I think you have a solid foundation here. The game will be great with some bug fixing and polishing, and has the potential to be amazing with another layer or two of depth. Thanks!
- S0ulSt0rm · v1.0.0
So stoked to see somebody bring back the spirit of Dungeon Raid, but can only hope more Special monsters will be added over time! Update: Nice to hear more specials are in the works! I think my favorite aspect of the game is having to deal with multiple specials at once with their powers creating really unique situations as they interact with one another.
- Lord Gek · v0.9.5
The game doesn’t allow you to progress past 10 or so turns. Enemies inundate the player and there’s seemingly now way to deal them damage. The board is quickly overwhelmed with enemy icons that eliminate any way to progress. Edit: Easy mode allows you to play seemingly forever. No checkpoints. Levels. Sense of progression. Normal mode spikes difficulty to a few dozen turns. No balancing and no reason to play again.
- UltimateD123 · v0.9.5
If you even slightly liked Dungeon Raid or currently like Dungeon Falan or similar games. This is your sign. Buy it.
- ZAOalive · v0.9.2
Sometimes I do more damage than the armor and it does no damage to enemy. The biggest problem is there isn't much incentive to make big chains. I can see sometimes I get a bonus but it seems random. You should get a significant bonus that scales nonlinearly for each link in chain.
- Mgddpub · v0.9.2
For those of you who loved Dungeon Raid and enjoy other games like Dungeon Story and Dungeon Falan, and want one that tops them all, play this game. And even if you have never played those games, Dungeon Tracer tops them. I can’t recommend it enough. It’s awesome!!
- Lone Valkyrie · v0.8.9
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