Heuristic score · not affiliated with Apple or Google.
Screenshots from the App Store.
Every drop-merge game hands you a calm, static jar. Floe drops you into an arctic bay where the water itself is freezing upward — and the ice you let sink turns to dead weight. Aim the chute and drop floes into the bay in cross-section. Two touching floes of the same size MERGE into the next bigger one — brash to sludge to cake to pan to floe to raft to berg — the satisfying watermelon-style merge you know, in cold polygonal ice. Here is the twist no other merge game has. A pale FREEZE-LINE creeps up the bay over time. Anything whose centre sinks below it LOCKS solid: it becomes grey-white pack ice that can never move or merge again — dead weight taking up your room. Every merge is warmth, and warmth shoves the freeze-line back DOWN. So the whole game is a race: keep merging to hold the freeze off your pile, or stall and watch it swallow your lower floes and choke the bay. Lose when the pile tops the fill line. Chase the biggest berg, beat your best, and read the bay live in cross-section: dark polar-night water, ice-blue floes drifting above the line, a bright creeping freeze-line, and the grey locked pack building below. • A real physics drop-and-merge — floes fall, settle, stack and merge • A rising FREEZE-LINE that locks everything beneath it into dead pack ice • Merging pushes the freeze back down — activity is your only defense • WARM CURRENTS surface every few minutes: the freeze holds, merges pay double • THE EXPEDITION LOG — a lifetime route of named stations across every bay you play: merge counts, first bergs, tabular firsts, score camps. New bays never reset it • CHARTER THE SHIP — expedition progress opens the fit-out: one hull (Icebreaker Bow slows the freeze, Trader's Hold pays +25%, Salvor's Gear pays for what locks) and one rig (Current Charts, Merge Winch, or a Spare Crane that swaps your next floe). Fittings last the whole bay — every run is a build you chose • THE DAILY DRIFT — one fresh objective each day, with a streak that pauses when you miss a day and never resets • THAW CHARGES — earned from dailies and stations, never sold: spend one to shove the freeze-line down and free your locked ice, or to crack the crest and SAVE a frozen bay at game over • THE FROST ATLAS — earn a whole bay palette for each milestone (eight in all: Aurora, Blue Hour, Meltwater, Crimson Dusk, Gunmetal Sea, Abyss, Goldpack) and wear the one you like; every palette recolours the bay and a CAPTAIN'S RANK grows from everything you achieve. Looks only — every palette plays exactly the same • A quiet original arctic soundscape — cold drones, polar wind, ice creaks — with icy chimes, cracks and splashes on every action (separate music/SFX mutes) • Your bay saves and resumes exactly — floes, freeze-line, locks and score • Fully offline, no account, nothing collected Drop smart. Merge fast. Beat the freeze.
No chart appearances captured for this app yet.
No version history captured yet - the pollers pick apps up on their next update.
No text reviews captured for this app yet.
No store tags captured yet, so there's nothing to match on - similar apps appear after the next enrichment pass.