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Promo video + screenshots from Google Play.
Roguelite match-3 RPG. Build your gem satchel, match gems, cast spells.
Gembound is a roguelite match-3 RPG where your gem satchel IS your deck. Forget random gem drops. The board is dealt directly from a customizable satchel of 121 gems that you build, upgrade, and cycle like a deckbuilder. Because you and your enemy share the exact same board, what you pack in your bag changes everything. Pack Red gems to fuel huge Fire spells, or strip out Blue gems before the battle to starve the boss of mana! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Build Your Gem Satchel ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Add, remove, and upgrade gems between battles. Merge duplicates into shiny Legendary gems, attach burning or poison effects, and throw out colors your class doesn't use. Your satchel is your deck. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 3 Playable Classes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Warrior: Pack Skulls to hit hard. The more Skulls sitting in your satchel, the more damage your combat spells deal. • Mage: Fill your bag with Blue mana to trigger cascades and cast elemental spells almost every turn. • Rogue: Stack poison debuffs, detonate them for burst damage, and turn Gold coin matches into heavy shields. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 4 Regions & 65 Handcrafted Enemies ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Explore procedural dungeon paths across 4 distinct regions. You'll run into 65 unique enemies, from sneaky thieves to tough dungeon bosses. Elites and bosses bring passive board rules with them, forcing you to rethink how you match. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Match-3 Combat with Depth ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Match 4 or 5 gems in a row for extra turns. Power up 40 unique spells to freeze, burn, shield, and steal enemy mana, or fire off your unique Class Gem once per battle to get out of a tight spot. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Rift Encounters & Companions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Rift Encounters: Optional high-risk challenge fights with wild board modifiers (like lightning strikes or shifting hazards) for extra reward chests. • 4 Animal Companions: Level up helpful pets across your runs to jump in with shields, heals, and bonus damage when you need it most. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Keep Your Progress ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Win or lose, you always keep your earned Gold, XP, unlocked spells, and companion levels. Head back to the Hub, craft new gems for your collection, and dive back in stronger. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Play Offline with Full Controller Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • 100% Offline: No internet connection needed. Perfect for flights and commutes. • Pay Once: No ads, no microtransactions, no energy timers. Just the full game. • Controller & Handheld Ready: Full support for touchscreens, Bluetooth gamepads, and Android handhelds (like Retroid Pocket and Odin).
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 54d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Gembound is now playable in 14 languages! This update also introduces a clearer pixel font, smarter and more varied enemy tactics, improved mobile performance, alongside many interface and stability improvements.
Versions observed by AppWolf's store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
4 of 4 loaded reviews
Always love a good match 3 rpg. Being able to choose what gems go into your board is a really unique idea I've never seen before.
- C Butler (Cwick) · v1.0.5
Finally a nicely tough match 3 game that allows to cuszomize the loadout. good roguelite elements to enjoy for many runs.
- Marion Schnakenberger · v1.0.4
Edit: Fun game! I love the concept of controlling the board. Looks like it’s inspired by Slay the Spire, why not add runes / relics to change each run? Unique skin stats/effects and maybe gears / equipment items could add more customization too. These may be too much for the current price, but they’re great ideas to experiment with in future games. They don’t need to be in depth. Even a surface level version could attract more players. Looking forward to future updates. Good luck on your journey
- honey bee · v1.0.3
make the player always go first. getting defeated by cascading combos with extra turns on turn 1 feels awful. remove the extra turn in this roguelike. Or only offer it to the player. you have overload but it doesn't stop it from happening back to back. dying on turn 1 or 2 because the npc got lucky feels awful, espeically in a roguelike. needs to be balanced. needs to slow down the combat pacing to make gem spells more meaningful.
- Brian Lulzington · v1.0.2
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