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A maze that never runs out. Every level in this game is built the moment you open it, from the level number alone. Nothing is downloaded, nothing is stored, and nothing repeats. Level 2000 exists, it is solvable, and it is the same maze for everyone who reaches it. FIND THE WAY OUT BEFORE THE CLOCK DOES Drag your finger anywhere on the screen and a control appears under your thumb. Walk the corridors, learn the dead ends, reach the target ring at the far end. The clock is generous at first and stops being generous later. THE GEMS ARE THE REAL DECISION Gems never sit on the shortest route. Taking them all earns you a star and costs you seconds. Rushing straight to the exit earns you a different star. You will not always get both, and choosing is the whole game. IT KEEPS GETTING HARDER The grid grows level after level. Then the loops close, so every wrong turn becomes a real dead end. Then keys and locked doors arrive. Then the fog comes down and you can only see a few cells around you. By level fifty you are navigating from memory. THREE WAYS TO EARN A STAR Finish the level. Collect every gem. Finish with time to spare. Three stars on a foggy nineteen by twenty-one maze is a genuine achievement. MADE FOR ONE HAND Portrait, one thumb, no account, no timers between levels, no internet needed. Pick it up for one level or forty. FEATURES - Endless procedurally generated levels - Three maze layouts: winding corridors, bushy thickets, room-like chambers - Keys and locked doors from level eight - Fog of war from level twenty - Eight colour themes that rotate as you climb - A walkthrough level that teaches you everything in a minute - Play entirely offline
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