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MoJuKo's Tower Defence is a classic tower defence game where strategy wins the day. Place your towers, plan your defences, and stop wave after wave of enemies before they break through. NEW IN 1.2 — ONLINE 1v1 VERSUS Take on a live opponent. Quick Match pairs you with the first player waiting, or create a room and share the 6-letter code with a friend. You both fight the same map on your own board, at the same time: - Their lives, wave and status update on your screen in real time - Spend credits on attack squads to send extra enemies at their base - Attack enemies pay only half bounty, so soaking a squad is never free money - Waves auto-start on a countdown — Versus is a race, not a staring contest - Win by outlasting them, or by clearing all five waves first THE CAMPAIGN 18 handcrafted levels, each five escalating waves ending in an Overlord boss. There's no timer between waves, so take as long as you need to plan — then press START WAVE when your line is ready. EIGHT TURRETS, THREE TIERS EACH - Pulse — cheap, rapid single-target fire - Missile — slow, explosive splash damage - Frost — an aura that slows and damages everything in range - Tesla — chain lightning that arcs across several enemies - Laser — long-range, high-damage beam - Venom — stacking poison that melts armour over time - Railgun — a piercing shot that hits everything in a line - Mortar — heavy long-range bombardment Upgrade any turret through three tiers, set its target priority (First, Last, Strongest or Closest), or sell it back when the map turns against you. SIX KINDS OF TROUBLE Drones, fast Scouts, armoured Mechs, swarming Spores, heavy Brutes — and the Overlord waiting at the end of every level. WORLDWIDE LEADERBOARD Sign in to publish your best score and see where you land against everyone else. The leaderboard is browsable any time, signed in or not. Plus a 1x/2x speed toggle, pause whenever you need it, and a full campaign that plays offline.
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