Screenshots from the App Store.
You are a glowing wisp on a dark, elastic energy grid. You cannot shoot. Your weapons are the trail you leave behind and the breathing rings scattered across the arena. Close a loop with your trail and everything caught inside is snared. Dive into a ring at the peak of its breath and it detonates — the wider it has expanded, the bigger the blast. Panic in early and you get a small one. Simple to start. The ceiling is timing. • LOOP — cross your own trail; bigger loops, bigger combos • PULSE — ride a ring to its crest for a perfect, screen-clearing blast • SURGE — formations that close in and give you nowhere to run • ZONES — the rules twist as you climb: shorter trails, faster breathing, a border that fires • BLACK HOLES — they drag the grid, the enemies, and your aim with them • POWER-UPS — shields, magnets and slow fields, dropped by what you destroy • CHALLENGES — timed stakes mid-run, deadly if you let them be TWO PLAYERS ON APPLE TV Play co-op with a shared score, where a downed partner can be revived — or duel, with your own scores, no respawns, and the last wisp standing taking it. YOUR iPHONE IS THE CONTROLLER No gamepad? The phone in your pocket is one. Open the app on iPhone, pick your Apple TV, and the whole screen becomes a trackpad. Two phones make it two players. Available on iPhone and Apple TV. No ads. No tracking. No in-app purchases.
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