Biggest opportunities: rating volume.
Heuristic score · not affiliated with Apple or Google.
Promo video + screenshots from Google Play.
Cannonballs fly while scribbled tumbleweeds bounce across graphite landscapes.
Finally a game made by AI !!!!! AI did all the art. AI did all the programming. AI did all the design. AI, as in me, Austin Ivansmith. Once upon a time in the late 20th century AD, near the turn of the penultimate decade of the millennia, a magical confluence occurred in Middle School computer labs across the globe… Artillery! Infamously known by teachers as the scourge of attention -- countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren's call of the game's accurate physics model and competitive nature. Notebook Artillery is a love letter to hours wasted playing video games in Middle School computer labs instead of working on class assignments. And sure, maybe if I would've spent more time paying attention in class and less time playing video games I wouldn't be making indie games as a means to pay off insane amounts of student debt. But hey, its 2024 and maybe this can be one last beacon of hope for myself and everyone who loves this kind of game. Players choose their "firing angle" and "powder amount" to fire cannonballs at opposing player's towers, or break floating targets in a solo player target practice mode. The randomly generated stage layouts will change strategy from round to round, and wind strength has an effect on a cannonball's trajectory which players must account for. It's simple arcade-simulation-action, fun for all ages, with completely hand drawn game art. It's like you're looking directly into a Trapper Keeper and the imagination of every middle school kid. Whats not to love? * Hand drawn game art in gorgeous 4k. * Play Solo target practice, against a CPU opponent, or challenge local friends and family in vs mode. * 3 unique world styles fashioned after various wild west motifs. * Stage layouts are randomly generated to make no two games the same. * Fight the wind and dodge trees to destroy opponents strongholds. This was such a fun game to make, and it's so much fun to play with my kids, I hope you find it as fun as I do. And for fans of the original Macintosh classic, I hope this fulfills the desire to play this game again. ---- Notebook Artillery is a solo indie developed game, with the help of: Audio design by - Kevin Samuels Additional programming and console ports - PolyCrunch Games Art, Programming, and Design - Austin Ivansmith Notebook Artillery is a superchill game inspired heavily from the computer classic Artillery. The game was originally developed in the early days of lockdown during the Covid-19 pandemic in mid 2020. I had wanted to play Artillery with my kids but couldn’t find a version that matched the casual aesthetic of the original I grew up on, so I made one. I had wanted to make a game from hand drawn art, inspired by artists like Dom2D (https://twitter.com/dom2d), and this felt like the perfect opportunity, doodling digitally until I found my own style which became the look of the game. Development was fairly quick, eating up most of my spare time in lockdown not spent huddled up with my family or scouring grocery stores for toilet paper, pasta, and flour dressed like a doctor going into surgery. Other notes: * No AI tools were used in the development of this product. Bleep that noise. * Developed in GameMaker Studio. * All art hand drawn in Procreate. * The human head weighs between 10-12 pounds. * Featured in the GameMaker showcase - November 2020
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Last bump 57d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
New touch controls designed from the ground up for small screens. Drag to aim, use the floating meter to dial in your powder, and tap the fine-tune buttons when you need fine tuning to nail the shot. Same game, way better feel in your hands.
Versions observed by AppWolf's store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
10 of 10 loaded reviews
This game is exactly what I was looking for. An old fashioned artillery game like I used to play. I would love a variety of weapons but that's ok. get this game, you won't regret it. and did I mention there are no ads, none, at least I haven't seen any.
- Marc Fortin · v1.2.0
Great game.
- Hasinur Rahman · v1.2.0
your game is a hidden gem. You just need to advertise it and it or add some extra challenges and this will be talked about everywhere!
- Fraser Crowther · v1.2.0
Absolutely great pastime play0!
- Russ Bryan · v1.2.0
Simple fun game that leaves me wanting more! Love what's already here, and would love to see more game modes!
- Kds Proxima · v1.2.0
very simple but well done. great sound and music and gameplay. entertaining!
- brent faber · v1.2.0
whenever you open app, at least on Google pixel, it makes the 3 button navigation bar totally screwed up, need to go into settings and disable then re enable 3 button navigation. also, just go until you die, then back to "level" one. no way to see your current level or anything like that. nice art style, but gravity seems wonky and way too weak. just get pocket tanks, to this day new packs are being added, and the microtransactions are possibly the best way to implement them in a game.
- Apple Pie250
The handdrawn artwork is lovely. The gameplay is simple but addicting, and the chill pace gives a comfy vibe. However, it would be nice to have a speed-up option when the cannonballs start, especially in singlepllayer or vs. CPU.
- Anna Lahgie · v1.2.0
Really well done game. Easy to learn and play, and a great graphical twist on a timeless game
- Jason Lethbridge · v1.2.0
Oh yes love this so much 💝
- Something Else · v1.2.0
Player Voice for this app
Complaint themes, feature requests, churn signals, and CSV export - on the Pro and Agency plans.
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