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The Club, After Dark. Orbit brings the parlour game to your pocket: a private table, a phone each, and no cards to shuffle. First game on the roster is Psych — everyone invents a plausible lie in answer to a prompt, the real answer is hidden among them, and the table votes on which one they believe. Points go to whoever fools the room, and to whoever isn't fooled. Gather three to twelve players around one table (more games arriving in future rounds). One player opens a room and receives a short code; everyone else enters it and they're in — no accounts, no sign-ups, no waiting. How a round runs: — A prompt appears. Everyone writes an answer, real or invented. — Answers are shuffled and shown anonymously. The table votes for the one it believes is true. — The reveal: who voted for what, who was fooled, and who wasn't. — Scores update, and the next round begins. Built for the group chat that already knows each other's tells. No account required — Orbit assigns your device an anonymous identity, and nothing about you leaves the table.
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