Heuristic score · not affiliated with Apple or Google.
Screenshots from the App Store.
Full-featured old-school fantasy RTS. No boosters. No timers. No pay-to-win. Battles 10-20 min. Campaign of 26 missions, online PvP and PvE. Support for Wi-Fi multiplayer and modding. • Medieval castles with walls of stone and wood! • Build catapults and other warcraft to break the walls! • Archers, melees and cavalry are ready to defend your stronghold. • Naval battles, transport ships and fishing boats • Capture and protect resources and strategic positions This is an indie game in active development. Share your ideas in socials and contact me directly! All links in the main menu. Features: • Campaign of 26 missions with different gameplay mechanics • Multiplayer (Wi-Fi or public servers) with spectator mode, in-game chat, reconnection support, team play with or against bots, sharing units with teammates PvP and PvE maps. Cross-play with PC and other platforms. • In-game library of more then 4000 PvP and PvE missions made by players. Share your levels and promote among the community! • Autosaves and replay recording system (should be enabled in settings) • Level editor allows creating own game modes, campaign missions (with replicas, dialogs, and many triggers bringing experience close to visual scripting) • Walls that are destroyable only with siege equipment and giving bonuses to defenders • Battle and transport ships, fishing boats, building across the map and resource capturing • Full support for portrait orientation on smartphones, different ways to select army, minimap, control groups, autosave system • Cheats as an essential part of any old-school RTS game are also presented in SiegeUp! (can be disabled in settings) • Experimental Pier-To-Pier game via internet, proved to work on iOS (see guide on official wiki) • Experimental cross-platform modding support (see sources in official repo)
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 4d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
- Reworked wall damage mechanics. - Fixed building placement on stairs and various multiplayer wall bugs. - Adjusted balance for bombs and horse archers. - Fixed minor bugs.
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