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Match gems across 1,000 levels, out where the sky is never the same twice. Starsplit is a match-3 that keeps giving you new things to think about. Gems don't just fall down — wormholes reroute where they land, walls cut the board in half, and stasis fields creep across it if you leave them alone. Every one of the 1,000 levels is the same board for every player, tuned by playing it thousands of times, so a level that beats you is a level you can learn. THE SPLIT Once a level, a star arrives on the board. Tap it and choose what it becomes — a full row and column, three sweeping rows, a lane straight down, or a crater. It costs you nothing, and it is the only real choice the board hands you. Every other move does the one thing the pieces under your finger were already going to do. The four shapes are deliberately the same size as each other: you're not picking the strongest, you're picking what this board needs. TEN CHAPTERS, EACH ONE SOMEWHERE ELSE Every hundred levels opens a new region with its own sky, and brings something the game has never done before. • The Local Arm — deep indigo, and the six obstacles that shape a board • The Ember Reach — the stasis field starts to creep, and spreads if ignored • The Cold Deep — a seventh color, thinning every match on the board • The Iron Belt — the clock: some levels run on time, not on moves • The Amethyst Veil — the forge: goals that ask you to BUILD specials • The Dying Star — the shatter: the creeping field becomes the target • The Verdant Wake — two goals at once, and neither one finishes it alone • The Jade Narrows — airlock doors, opening and closing every few moves • The Sulphur Drift — a fusion charge, counting down on a single gem • The Gunmetal Verge — a Space Pirate. It marks a gem and freezes it on its next move, so you get one move to answer — and it can be fought off BUILT TO BE PLAYED, NOT FARMED • One currency, earned by playing. No soft-and-hard pair to juggle. • Stardust pays out on NEW stars only — going back to do a level properly is what earns, not grinding one you've already beaten. • Free lives that refill on their own, and a weekly slate of challenges that is the same three goals for everyone alive that week. • Play offline. Every level runs on your device. COMFORT Hints, reduced motion and colorblind marks are all in Settings, and all off by default — the board is quiet unless you ask it not to be. Full support for iPad, in portrait and landscape. A thousand levels. One star to spend, every level. See how far out you get.
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