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Build the last factory on a dying world. Automate, defend, uncover the truth.
THE LAST FACTORY Veyra-9 is a tidally locked industrial planet, stripped bare by three centuries of automated mining. One hemisphere burns under a dying star. The other freezes in endless night. In the narrow habitable strip between them — the Termination Belt — your factory is the last one still running. Keep it running. Expand its output. And uncover the truth of what silenced every other factory before yours. A premium factory-builder and survival game built for mobile: drag to build, pinch to zoom, one-handed play. No ads. No in-app purchases. No energy timers. BUILD Drag and drop factory modules onto the grid. Chain extractors, smelters, forges, fabricators and reactors into automated production lines. Route solids on conveyors, coolant through pipes, and power through solar zones and reactor cores. Over 25 modules across three tech tiers. DEFEND Every module you build makes you louder — and a bigger target. Rogue AUTON patrols raid harder the more you produce. Emplace turrets, EMP emitters and maintenance bots, and keep the grid alive through the assault. RESEARCH Build Signal Towers to generate Research Points and open the Blueprint Tree. Then go deeper: refine samples, run a Data Centre, and research permanent, factory-wide upgrades to the modules you already run. EXPLORE Every map is procedurally generated and expands as you push into the fog. Iron near spawn, silica at the mid-latitudes, coolant on the frozen night side. Out past the frontier lie derelict landmarks — a collapsed archive, a broken transit spine, a scratched-out memorial — each holding a fragment of what happened the week the factories went dark. KEY FEATURES - Deep factory automation: belts, pipes, power grids, and 25+ modules - Base defense against AUTON raids that scale with your output - Research and blueprint progression across three tiers - Procedural, fog-of-war terrain that rewards exploration - A story told through intercepted transmissions and ruins - Mobile-first controls — drag, pinch, tap; built for one hand - Premium: pay once, own everything. No ads, no IAP, no timers - Multi-slot autosave; cloud sync arriving with 1.0 The Last Factory is in active development. Buy once and every future update is free — more modules, more world, more story, all the way to full release. Humanity built a million factories. This is the last one. Don't let it go dark.
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Last bump 72d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
This is a pretty big one: artillery is now in, AUTON bases can be destroyed for salvage, and the new petro/vehicle chain is taking shape with Crude Petro, the Petrochemical Plant, Vehicle Bay, and pilotable scout vehicles. We also improved factory logistics: Petro and Cryo-Coolant now behave as liquids through pipes, the Liquid Manifold supports both, build/upgrade costs are clearer, and the UI has had a big bunker-style polish pass. On top of that, we added a re-readable Guides archive, smoother camera/vehicle controls, better no-ammo/no-power warnings, bulk Syndicate trades, repair mode fixes, and lots of bug fixes, saves, input, performance, and world generation.
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