Screenshots from the App Store.
Quick math. A ticking clock. How long can you last? I made Mathletica to feel simple and intense at the same time. It’s just mental math under pressure, addition, subtraction, multiplication. If you get it right, you keep going. If you miss one, that run’s over. Clean and straightforward. You’ve got two ways to play. In Quick Play, it’s just you and the timer. Endless questions, and it gets harder as you improve. You might start with 3 + 5, and before you know it you’re handling 47 × 8 in your head. There are no levels or story here, just seeing how far you can push yourself. In Story Mode, you move through chapters from Warm Up to Champion. You’ll take on different missions and try to earn up to three stars in each one. Some are relaxed with no timer, some are timed, and some are quickfire. You can take your time, come back later, and try again for a better score whenever you want. There’s a stats screen so you can see your high score, longest streak, accuracy, and how you’re improving over time. There are fifty achievements to unlock across both modes, some for big scores, some for consistency, some just for small challenges I thought were fun. You can choose the keyboard layout you prefer (numpad or phone style), switch between light and dark themes, and turn sound or haptics on or off. There are no ads, no subscriptions, and no account needed. Everything runs offline and stays on your device. I hope you like it.
Heuristic score · not affiliated with Apple or Google.
vs 0 median in the prior 7 days
Last bump 34d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Mathletica now feels like a game-first experience across the full app, with a stronger visual identity, cleaner flows, and better pacing from onboarding to results. - Full UI redesign across core screens for a more playful, cohesive game feel. - Mascot and visual atmosphere upgrades to add personality and "alive" screen presence. - Major game flow polish: improved transitions between run states, chapter completion, and game over moments. - Richer onboarding and copy improvements to make first-time experience smoother. - Review experience enhancements for post-game learning and feedback.
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