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Dynamic 2D Roguelike with Action-RPG elements. Raid endless dungeons, rebuild your Fortress, and develop your own heroes! Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground. === FEATURES: === • REAL-TIME ACTION Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill. • DIVERSE HERO CLASSES Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths. • EVERY DUNGEON IS UNIQUE Locations, monsters, loot, and encounters are procedurally generated, making every run different. • UNIQUE LOCATIONS Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them. • BUILD YOUR GUILD FORTRESS Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features. • REGULAR UPDATES Pocket Rogues is actively supported and continuously expanded in close contact with its community. Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure. “For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?” ULTIMATE version of Pocket Rogues is already available: https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8 Discord (Eng): https://discord.gg/nkmyx6JyYZ For any questions, contact the developer directly: ethergaminginc@gmail.com
Heuristic score · not affiliated with Apple or Google.
Categories as listed by the developer on Google Play / the App Store.
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Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
[GENERATION] - Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison - Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail - Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect - Friendly NPC guards may now occasionally appear near the Camp Gates [ITEMS] - Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type - Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows - Added 13 new armor types and 7 new pieces of headgear - Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated - When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower) [VISUALS] - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground - All slain mercenaries now leave corpses on the ground - The bodies of defeated NPCs from the Camp will now remain on the ground - Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better) - All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled - The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons - Flames and campfires with cauldrons have been redrawn at a higher resolution - Updated the appearance of the Fel Altar - Added random animations to poison clouds in the Catacombs - Improved how several equipment items are displayed on the character - Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby - The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears - Added visual and audio effects for the Adrenaline perk - Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger - When stationary creatures and characters turn, an animation will now play if one is available [BALANCE] - Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength - Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation - Doubled the selling price of all artifacts and smithing gems - Increased the selling price of all equipment - Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug - Higher boss and champion levels now also increase their defense, if they have any - Damage dealt by all traps now scales with the current floor number - Poison now deals significantly more damage, including the corresponding weapon effect - Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison - Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level
- A German translation has been added to the game [GAMEPLAY] - After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently - A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4) - The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version) - Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk - Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen - The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location [GENERATION] - Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations - The Treasury can now be accessed through a gate found on a floor [ITEMS] - Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution - "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect - "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect - "Tormenting Katar" now has the built-in "Torture" effect - The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch [INTERFACE] - All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section - When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds) - The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class - The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP - Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them - Key numbers in artifact effect descriptions will now be highlighted in yellow - Added a notification window for successful crystal purchases [BALANCE] - Most perk penalties have been removed or reduced - Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type - The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased - The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000) - Adjusted the balance of skills whose maximum level was raised above 25 - Increased the damage dealt by the Vow of Sanctity skill at level 25 - The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting - The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield - The "Cloak" and "Foreign Cloak" items now have elemental defense
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