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Salt isn't mined here. It's farmed. Saltern is a dense incremental game about running a solar salt works, one pond at a time. Flood a dry bed with seawater and the sun starts taking the water back: the brine climbs through six visible colors β sea blue, jade, chartreuse, apricot, rose, white crust β as it concentrates. The salt mass never changes. What changes is what it's worth: skim a jade pond for quick cash, or hold your nerve to the crust and rake it for five times the price. The master move is the pump. Consolidate two half-evaporated ponds into one crystallizer, re-flood the freed bed, and suddenly you're not tending puddles β you're running a pipeline, feeders in front and crystallizers behind, exactly how real salterns have worked for two thousand years. β’ Nine ponds, six visible brine stages β your whole works readable in one glance β’ Harvest timing is the economy: jade skims Γ0.5, apricot Γ1.4, rose Γ2.2, whole crust Γ5 β’ Pump brine between ponds to build feeder/crystallizer pipelines and keep every bed busy β’ Shallow brine evaporates faster β deep beds hold more, thin layers finish sooner β’ The mistral: a dry wind that triples the sun while it blows β’ Squalls: a warned rain that thins every open brine β rake ahead of it, shed it with rain sheds and tarred canvas, then farm the hard sun that follows β’ The harbor posts standing orders β deliver salt at the asked stage or better for premium pay, and crust orders pay fleur mid-season β’ The still-house: every raked crust drains bittern liquor, and the stone still burns it through one draw at a time β Epsom for steady salt, Gypsum for cheaper works, Lye for a hotter sun β’ Fleur blooms: on a calm afternoon a rose pond films over with fleur de sel β skim it before it sinks, mid-season, without harvesting the pond β’ The Almanac: 30 lifetime marks of the works, each one a permanent perk once earned β’ Sign a season charter β Rose, Deep, or Wind β one build-around pick, good until Season's End β’ The morning tide: a daily gift whose streak pauses on a missed day, never resets β’ Ten works upgrades and eighteen permanent fleur improvements β’ Season's End: sell the works for fleur de sel β each petal makes every future harvest 10% dearer β’ A quiet synthesized shoreline β pads, wash, and wind chimes β that mixes with your own music β’ The sun keeps working while you're away (up to 14 h) β’ No account, no internet, nothing collected β the whole works lives on your phone The beds are dry and the tide is in. Open the gate.
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