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Promo video + screenshots from Google Play.
A space trading roguelite. Buy low, sell high, dodge pirates, bribe customs.
You owe The Syndicate. A lot. And they don’t do payment plans. Stellar Hustler drops you into the boots of a desperate cargo runner with a second-hand ship and a mountain of debt. Your only way out? Trade across 20 space stations, buying contraband cheap and selling it high, before the 60-day deadline hits and The Syndicate sends an enforcer to collect. Trade. Travel. Survive. 12 commodities to buy and sell, from legal scrap and rations to grey-market ship parts and high-risk contraband like Void Spice and Neural Chips 20 unique stations spread across three tiers: safe Core Systems with heavy customs, lawless Fringe stations where anything goes, and the deadly Dark Space where the biggest profits (and biggest dangers) await Dynamic markets with prices that shift every day on station supply, demand, and volatility, and react to you: flood a station with one commodity and its price sags, so spread your sales around Run the Jobs Board Trading isn’t the only way to make rent. Station contacts post contracts: haul a sealed crate to a distant station before the clock runs out, track down and supply a specific cargo for a premium, or escort high-value goods through pirate space for a fat risk bonus. Every job carries a deadline, a payout, and a penalty if you fail to deliver. Pick Your Hustler Three starting loadouts, each with their own trade-offs. Take the Heavy Freighter for a roomier hold and steadier runs, the Fast Courier to outpace trouble with less room to carry it, or strike a deal with the Syndicate Contact for a harder start and a shot at something most runners never get. Risk and Reward at Every Jump Every trip between stations is a gamble. You might slip through unnoticed, or run into pirates demanding a bribe, customs officers scanning your hold, engine failures stranding you in the void, or a lucky find floating in the wreckage of someone less fortunate. Each encounter gives you choices. Talk your way out, bluff, bribe, declare your cargo, run, or open fire and settle it in a round-by-round shootout. Smuggle too much and your Heat climbs, drawing customs scans and Syndicate attention on every jump you make. Upgrade Your Ship Earn enough and you can expand your cargo hold, boost your engines to cut travel time, reinforce your hull to survive the deep, fit shields to soak the next pirate hit, and mount weapons to win the fights you can’t talk your way out of. The Debt Never Sleeps Your debt compounds 3% every single day. Hesitate too long and it spirals. Clear it before day 60 and you win, but The Syndicate isn’t done with you. Each new cycle squeezes harder: a bigger starting debt, less starting credit, and tighter margins as the easy profits dry up. How many cycles can you survive? Gather Intel Spend credits on market tips from shady informants. Some are gold, others are lies. Separating truth from fiction is part of the hustle. Key Features Classic buy-low-sell-high trading with a sci-fi twist A contracts board: delivery, procurement, and escort jobs for a second income stream 20 stations across 3 danger tiers 12 tradeable commodities with dynamic pricing 3 starting ship loadouts with distinct playstyles Choice-driven travel events with meaningful consequences: talk, bribe, flee, or fight Round-by-round ship-to-ship combat when the talking stops A Heat (wanted level) system that escalates customs and Syndicate attention the more you smuggle 5 upgrade paths: cargo, engine, hull, shields, and weaponsIntel system with tips that may or may not be reliable Endless roguelite progression: each cycle gets tougher Clean sci-fi command-terminal aesthetic Full controller support, Steam Deck Verified Cloud saves, online leaderboards, and 12 achievements Localised into 13 languages
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 53d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Versions observed by AppWolf's store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
3 of 3 loaded reviews
Impossible to pay off debt in any mode.
- Ryan · v0.9.11
The game has potential, but its too challenging for someone trying to figure it out. Even on the easiest settings it is not possible for a new player to get enough credits within the 60 days needed. Lack of early success = lack of fun. The random mechanics of the game just add to the frustration. Its a game, it is supposed to be fun with a learning curve, not a massive brick wall to figure out exactly how the devs want you to play it before you can maybe have fun.
- Matt Michaels · v0.9.11
thank you for the information. I am going to try it again now that I can see it properly! I will update my review once I get to play it some more.
- Charles · v0.9.11
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Complaint themes, feature requests, churn signals, and CSV export - on the Pro and Agency plans.
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