Screenshots from the App Store.
Tiny Terraces is an idle-farming game, where you can watch tiny guys do different tasks around the terrace. Grow Crops: Plant crops and watch as the tiny guys manage the garden plots by watering, weeding, and harvesting. Craft Tiny Guys: Use certain crops and tiny guy parts to craft more tiny guys to help manage the terrace. Decorate: Use money produced from crops to buy decorations to detail your terrace.
Heuristic score · not affiliated with Apple or Google.
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 1d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
- Added more products to craft: Pancakes, Soda, & Candy. - Fixed Ghost Carrying - Fixed some issues with production buildings - Fixed some issues with beehives - Fixed a crash relating to D3D12 - Fixed an audio related crash - Upgraded Pathfinding to be multi-threaded - Adjusted growth rates, so they shouldn't be different between FPS numbers - Fixed shadows of fellas stretching the more they are picked up - Slight visual adjustments - Added click and hold to sell buttons that ramps up as its held. - Adjusted sorting of creatures - Fixed Beehive production stutter upon load of already producing hives. - Fixed various other visual issues - Fixed various other errors. - Fixed the fishing line going into the sky. - Fixed not being able to area plant water plants.
- Fixed first farm(for new players) being unplayable. - Fixed the loading bar not being reset properly after first load. - Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings. - Fixed leftover objects from menu hurting performance - Fixed Extra objects spawned on new farms. - Fixed visual sorting issue on Tree Trunks and Shadows - Fixed missing plants in the journal from the v0.93 update. - Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building. - Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save. - Fixed middle dirt and pond not being destructible objects - Disabled plant particles for now as they are visually incorrect. - Made all building particles respect the particles setting. - Fixed issue with the middle seed selector tutorial X button's collider. - Fixed middle menu sliding up while trying to press the X button to close the tutorial popups - Fixed first click not registering.
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